Zero Sum Game
A spy for the Typhon Pact — a new political rival of the Federation — steals the plans for Starfleet’s newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the secrets of slipstream drive, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9; and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and who Bashir thinks of as his long-lost true love.
Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat-and-mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.
"Mack deftly handles the various plot strands, and provides some thrilling action sequences, including a chase through a crowded city and a seat-of-the-pants rescue (with a lovely tip of the hat to the 2009 Star Trek movie casually thrown in)."
"A great start to the latest 24th-century adventures."
—Peter Quentin, TotalSciFiOnline
"Mack completely floors you within the first few chapters by turning DS9 upside down…"
"The incredibly detailed look into Breen society was fantastic."
"These are dark times for this characters, and this miniseries, which has started with a huge bang, will shape the future of the various Star Trek series as much as Destiny did…"
—Keith Brown, Reviews for Kicks