Posts Tagged ‘CGI’

Sweet Vanguardian goodness…

This just made my day:

Friend and fellow Star Trek novelist Dave Galanter sent me a link today to a really cool piece of CGI on YouTube. It’s by German visual-effects artist Tobias Richter of The Light Works, which does the effects for the fan-produced series Star Trek: Phase II.

It’s an effects test of a flyby for a starbase modeled on Vanguard, the eponymous principal setting of the Star Trek Vanguard series I developed with editor Marco Palmieri, and on which I share writing privileges with Marco and with Dayton Ward & Kevin Dilmore.

(Filed under “credit where due,” the Watchtower-class starbase was designed by Masao Okazaki of The Starfleet Museum, working from canonical starbase designs seen in the original series.)

I don’t know whether this was made just for fun or for a purpose, but either way, I like it! Here’s hoping the final markings make it officially a Vanguard rendering.

An “Inside Baseball” look at Vanguard station

Doug Drexler, an acclaimed and award-winning CGI artist who has lent his impressive talents to such series as Star Trek Enterprise and Battlestar Galactica, also has rendered the cover art for the first four Star Trek Vanguard novels.

In a recent post on his blog, Drex Files, Doug talks a little about working with designer Masao Okazaki’s original designs, and how they ended up inspiring part of the remastered version of the original-series episode “The Ultimate Computer.”

It’s fun reading, as is the rest of Doug’s blog. Give it a look!